Vexle Changelog
Every public release records meaningful features, rule changes, and fixes. Saved results keep the versions that produced them, so a new rule never silently rewrites an old game.
- v0.9.0
Results that are easier to read and revisit
Grades now stay attached to the result that earned them, while Practice history makes earlier attempts useful again.
- New
Saved Grade presentation
Fresh results reveal the score and flagpole once. Restored results remain still and show the Grade saved with that attempt.
- New
Practice attempt history
Filter and review earlier Practice attempts, reopen a comparison, or practise the same flag again without changing the saved score.
- Rule
Grade provenance
A result keeps the Grade table version used when it was submitted. Future Grade rule changes do not silently rewrite history.
- Fixed
Result layout
The score and flagpole no longer overlap in the desktop result card, and reduced-motion preferences remain respected.
- v0.8.0
Private play with people you know
Challenges, rematches, friends, private Leagues, Party modes, profiles, safety controls, and a bounded Activity inbox now share one privacy model.
- New
Challenges and rematches
Invite one person to draw the same frozen flag, compare only after both finish, and continue through a private rematch chain.
- New
Party modes
Private rooms support Draw Battle, timed Recall, Spy rounds, reconnectable play, and consent-based recap links.
- Rule
Private by default
Invites and recaps use revocable capabilities. Private artwork, account identifiers, and entitlement data are excluded from public projections.
- Fixed
Social safety boundaries
Known Friend and League relationships now support report and block controls without turning private play into public discovery.
- v0.7.0
More ways to keep playing
Events, Daily Bounties, Growth Packs, Archive access, Gallery controls, collections, and the World Map now form a single non-commercial progress loop.
- New
Events, Bounties, and Growth
Valid play can advance Daily targets and improve the chance of earning play access, with a visible pity rule and no purchase path.
- New
Private collection tools
Gallery visibility, ZIP export, Sticker sharing, Pack Trophies, and map progress remain under the player’s control.
- Rule
Sharing earns nothing
Opening, copying, downloading, or publishing a share never counts as valid play and never changes unlock probability or entitlements.
- v0.6.0
Recall and Build become complete game families
Flash Recall and Classic Build now have independent scoring, history, Stats, rankings, sharing, and weekly training goals.
- New
Flash Recall
Study three short flashes, choose structure and region colors, then review a private 0–450 result and Recall Rank.
- New
Classic Build
Use six feedback rounds to reconstruct a flag from shared templates, with Daily, Practice, and Pack histories kept separate.
- Rule
Separate score scales
Draw, Recall, and Build keep independent score meanings. Their Stats and shares never mix incompatible scales.
- v0.5.0
A clearer drawing and scoring foundation
The canvas toolset, structured flag models, comparison view, score breakdown, percentile, Replay, Stats, and sharing now use versioned rules.
- New
Complete drawing toolkit
Brush, Fill, Eraser, Rectangle, Circle, Line, Star, Undo, Redo, and Clear share one bounded editing history.
- New
Private comparison and Replay
Review the saved drawing beside its reference, inspect score components, and create local share or Replay files.
- Rule
Versioned scoring
Scores identify the scoring and flag-model versions that produced them instead of being silently recalculated later.